Join the Team

Join the Team

Working at Stan’s Assets from KAPPS

Stan’s Assets from KAPPS is unlike an ordinary game studio offering jobs in game development. We put a lot into our work. What is more, we focus on culture and engagement.

Our solutions speak for ourselves, making the life of developers easier and saving their time. 

Our Values

Innovation, quality, and efficiency are at the core of the packages and architecture we produce. They reflect our culture. How? All of us believe that creativity fuels innovation while entrepreneurship ignites growth.

Stan’s Assets team knows there are other things in our lives except for game development. For that reason, we foster healthy relationships, work-life balance, and sustainability.

If you are searching for game developers jobs and share our vision, we would be glad to see you apply for the developer vacancy at Stan’s Assets.

Why You Will Love It

What is in it for you? New skills, supportive community, and great opportunities.

Our core team consists of experienced developers, who are professionals and dream workers. Thus, you are to work with pros transforming ideas into unique projects for such software companies as Moon Studios and One Signal.

Besides, we love independence and choose the projects to work on, focusing on values, interests and roles. Our favorite game dev projects relate to Unity packages, graphics support, and VR spaces. That’s why Stan’s Assets offers remote developers jobs as well.

Be sure, joining our team is about looking at the world of game and software development with creativity, enthusiasm and passion. 

Stan’s Assets is waiting for you!

Current openings

Unity Tech Lead

Stan’s Assets is a progressive developers team. We are on the stage of active growth, so we are constantly enlarging our team. We are looking for a Unity Technical Lead.

Who are we and what are we doing?

We have been making Games, VR /AR applications, and assets for more than 9 years already. Our projects are made with Unity C#, but sometimes they can be native applications for iOS (Swift) or Android (Kotlin). Our team consists exclusively of highly qualified specialists. Working on AAA projects. Top chart Asset Store publisher since 2013.

What will you be working on?

We are looking for a Unity Technical Lead to join our family of professionals of middle/senior levels. You will report to our founders each of whom has developer and leadership experience and you will manage our people, projects, and processes.

Tech Stack:

  • VR/AR
  • Mobile
  • Network (REST API, Photon, Mirror, etc)
  • Substantial UI experience (runtime + editor)
  • Unity DOTS Stack (other ECS solutions)
  • Third Party Services integration (Firebase, Facebook, CDN, analytics, etc)
  • Solid experience in CPU/GPU/Memory profiling/optimization

What professional skills do we need?

  • NET/C# fundamental knowledge
  • Deep understanding of Unity API
  • Technical Project Management (estimation, consulting, review, tech conventions setup/maintenance, etc)
  • Project Architecture Experience (UML diagram. documentation, knowledge base, etc)
  • Upper-Intermediate English

What do we offer:

Do you have probation and how long is it? Yes, 3 months.

What is the work schedule? Flexible working hours. Saturday, Sunday, and state holidays are days off.

Do you have overtime? We are for work-life balanceOvertime happens rarely, but if there is such a necessity, we pay an extra rate (x1.5). Extra hours usually agreed with the lead beforehand.

Is there an opportunity for distant work? The job is totally remote.

When and how is the salary paid? You will get your salary in your bank account by 10th proximo.

The process of choice:

  1. Pre-screening.
  2. Technical interview
  3. Job offer.
apply

Unity Developer:

We do projects using Unity C# as a primary language. Sometimes, they involve native applications for iOS (Swift) or Android (Kotlin). For most of them, we apply CD/CI flow backed by GitHub Actions. Using this approach for builds testing and assembling (we utilize Unity Cloud Build as well) adds to the development process.

Our Git Branching Strategy, Code Convention Unity C# and Conventional Commits:
For back-end development, we employ “ready-to-go services” (Google Cloud, Firebase, Azure, AWS, etc.) and custom servers if necessary for the project.

For internal communication, our team utilizes Slack, Google Meet. We apply stand-up meetings to distribute day/spring/MS tasks, follow-up and analyze the projects’ progress.

The functions of Unity Developer are to:
  • Communicate with the design team to discuss game ideas;
  • Ensure product development and improvement (introduction of new features and mechanics);
  • Convert design ideas into functional games;
  • Identify and correct code errors and bottlenecks of the game;
  • Test the functionality of the game;
  • Develop and create game patches and upgrades.
Professional requirements:
  • 3+ years of experience as Unity Developer (we are also open for less experienced candidates who are highly motivated and ready to learn specialists);
  • Deep understanding of Unity game development process;
  • Experience with AR/VR; 
  • 3+ years of experience with game physics;
  • 3+ years of experience with mobile and console game development;
  • 3+ years of experience in optimizing memory and space usage;
  • Experience with scripting, textures, animation, GUI styles, and user session management;
  • Constantly learn and follow evolving game standards.
Desired qualifications:
  • Experience in custom editors implementation;
  • Experience with Oculus Quest;
  • Experience in the gaming industry;
  • Experience in developing applications for the mobile OS (Android, iOS).
Preferred soft skills:
  • Responsibility;
  • Sociability;
  • Working autonomously and independently;
  • Stress resistance;
  • Honesty;
  • Openness;
  • Learnability.

Team size and the structure: The size of our company is 15 people and you can communicate directly with any team member.

What we offer:
  • Three months probation period;
  • Flexible working hours agreed with the lead;
  • Saturday, Sunday and banking days are days off;
  • Paid overtimes. (We value work-life balance. Yet, overtime can happen. If there is such a necessity, we pay extra for overwork (x1.5). Extra hours usually agreed with the lead beforehand);
  • The work is entirely remote.
apply

Senior Game Designer

Stan’s Assets from KAPPS — аутсорс-команда, спеціалізується на Game development, VR, 3D, SDK, та Unity packages. Assets store publisher з 2013 року. У нашому портфоліо — успішна співпраця з Moon Studios над грою WotW AAA Unity.

Ми шукаємо в нашу команду Game Designer з 3-5 роками досвіду, досвідом створення ГДД та успішно випущеними іграми, плюсом є: креативність, пристрасть до ігор, обізнаність із ігровими трендами та вільне спілкування англійською мовою. Проект, який ми пропонуємо — NFT Strategy Game.

Обов’язки на данній позиції:

  • створення концепції гри та ГДД (Game Design Documentation),
  • розробка ігрової логіки, механік і визначення найбільш підходящого типу монетизації;
  • створення нових ігрових ідей, розробка сюжетів та сюжетних ліній, динамічних персонажів;
  • створення правил гри;
  • розробка концепції інтерфейсу користувача;
  • пошук рішень для пришвидшення/ покращення процесу розробки;
  • взаємодія з розробниками, клієнтом та командою клієнта (комунікація англійською мовою);
  • робота з ігровою аналітикою.

Працюємо всі віддалено за гнучким графіком та в приємній компанії:)

Responsibilities and Duties:
— Direct communication with clients in English.
— Creation of game concept and Game Design Documentation, specifically:
General requirements;
Business Objectives;
Business Functional Requirements;
Technical / Non-Functional Requirements.
— Development of the game logic, and mechanics, and specifying the most applicable monetization type.
— Create new game ideas.
— Outline plots and storylines.
— Develop dynamic characters.
— Create the rules of the game.
— Research rules are applied to ensure accuracy in the game.
— Develop user interface concepts (menus and controls).
— Finding the existing solutions to speed up/improve the development process.
— Interact with the dev, and client’s teams.
— Work with game analytics.

Qualifications:
— 3-5 years of experience in a similar role.
— Previous experience with GDD creation for P2E NFT Games.
— Must be highly creative and have storytelling ability.
— Passion for video games.
— Knowledge of gaming trends.
— Ability to work on a remote team.
— Previous experience with the creation of GDD for complex games.
— Have successfully launched games.

Team size and the structure: As we have a linear system, you can communicate directly with any team member. The size of our company is 30+ people.

What we offer:
Three months probation period;
Flexible working hours agreed with the lead;
Saturday, Sunday, and banking days are days off;
Paid overtimes. (We value work-life balance. Yes, over time can happen. If such a necessity exists, we pay extra for overwork (x1.5). Extra hours are usually agreed with the lead beforehand);
The work is entirely remote.

apply

Senior 3D Environment Artist

Stan’s Assets is progressive developers team. We are on the stage of active growth, so we are constantly enlarging our team. We are looking for an experienced 3D Artist, with a passion for games.

Who are we and what are we doing?

We have been making Games, VR /AR Application and Assets for more than 9 years already. Our projects made with Unity C#, but sometimes they can be native applications for iOS (Swift) or Android (Kotlin). Our team consists exclusively of highly qualified specialists. Working on AAA projects. Top chart Asset Store publisher since 2013.

What you’ll bring:

  • 3+ years of experience as environment artist in game development environment.
  • Excellent knowledge of modeling tools Maya (preferable)/3ds max/Blender, Zbrush (UV layouts, retopology).
  • Mastery of the PBR Pipeline for texture creation (baking tools, Substance Painter, Photoshop).
  • Understanding of Stylized art style.
  • Understanding of the mobile game development process.
  • Experience with game engines like Unity to implement and set dress the levels.
  • Excellent communication skills and organization.
  • Good drawing skills. Excellent eye for color, shape and composition.
  • Knowledge of art techniques for advanced optimization for mobile projects.
  • Ability to understand technical implementations and limitations.
  • Passion for the industry and an understanding of market trends and styles.
  • Ability to work well with a team, and also organized and independent.
  • Being capable of self-management, accurately estimating time to complete tasks, giving realistic, achievable timescales and managing priorities to meet deadlines.

Good to have:

  • Passion for games, with an ability to critically analyze them.
  • A solid work ethic, critical approach and a positive attitude in the face of challenging situations.
  • Excellent written and verbal English communication skills.
  • A sense for level design and set dressing.
  • Knowledge and Interest in the following tech-art areas:o Shading
    o Lighting
    o Rendering and Post-Effects
    o Special FX.

What you’ll do:

  • Create and maintain a high visual quality for in game environments, from models to textures.
  • Work closely with the Creative Director and Art Director to making sure all assets aligns with the project vision.
  • Work closely with the Technical Director and the programming team to help implement creative and engine-efficient art solutions for complex visual problems.
  • Work with other disciplines to push what’s possible in the game engine and solve issues.
  • Explore and propose smart solutions to optimize assets and also the art production pipeline.
  • Help establish and maintain both aesthetic quality and technical performance standards (polycount, atlas, memory, draw calls, etc.).

What we love to see:

  • Something colorful, playful and stylized.
  • Something that shows your 3D skills and your understanding of topology, UV mapping and texture optimization.
  • Modular environment to show your eye for composition.
  • It would be great if you could show us the full process of a project and/or assignment you’ve worked on.
  • And of course, we want to see your personal art style!

What do we offer:

Do you have a probation and how long is it? Yes, 3 months.

What is the work schedule? Flexible working hours, agreed with the lead. Saturday, Sunday and state holidays are days off.

Do you have overtimes? We are for work-life balanceOvertime happens rarely, but if there is such a necessity, we pay an extra rate (x1.5). Extra hours usually agreed with the lead beforehand.

Is there an opportunity for distant work? The job is totally remote.

When and how is salary paid? You will get your salary on your bank account by 10th proximo.

apply